Creature concepts- compostion/ adaptation to survive




So today our groups were chopped, changed and moved. Samantha is now Phoebe and our world is now an egg.

A crystalline egg structure, to be exact.

The yolk is a bio-luminescent structure, liquid in composition, with the yoke is filled with a dense, crystalline forest that grows denser and dark the further away from the light source it gets. We decided this world’s creatures would also get darker in nature, giving an added ‘evil’ to the atmosphere. (for diagrams see above).

The inner dome of this world would be dark and liquid in atmosphere. I decided to have a look into the adaptations of species to such ways of life, especially marine mammals and fish. The main things I found as follows;

-high levels of camouflage



-water proof skin/cuticle

These are things we will have to consider in our overall design phase.

For the inner dome, the original group supplied the ideas of deep sea animals such as jelly fish and glass squid. We wanted to keep the beings in this environment float-like and angelic, with wispy movements that gave off an eternal glow. Jonny Rooney mentioned a list of animal species they looked into when researching the world concept originally and I wanted to look a bit more into this idea. Basically, bio-luminous creatures generate a reaction known as chemiluminescence, when  light energy is released from chemical energy. These creatures and plants that have this process either generate it through the bacteria luciferin or the enzyme luciferase. Creatures such as anglerfish, cuttlefish and fireflies all are capable of carrying out these reactions. The video below shows some of the species with their lights on show. I find it quite enchanting, almost ghost like, as the lights are quite dull and actually give a fluid quality to the creature’s movements. Wikipedia provided a decent list of animals that we could look into, personally my favourite were the Firefly Squid. The videos below show the squid in groups illuminating a shoreline in Japan- quite chilling actually.

Movies have also jumped aboard this approach, and it was quite cool to consider what went into thew design process when researching them.

The Patronuses in Harry Potter and the glowing plants seen on Pandora in Avatar. We wanted to replicate the feeling of beauty and calm that these elements projected in this brain of the planet.

Pandora Nights-MadMachinima

Patronuses from Harry Potter- Luna’s Patronus is that of a rabbit

Our next area of creatures was the angular, harsh, evil ones that occupy the crystalline forest in the albumen of the egg. We thought they would be best suited if they were transparent, barely seen by the human eye. The would create a greater scare factor that way too. Inspired by the Idominus Rex from Jurassic World, we wanted to have a look at replicating this idea.

Indominus Rex– master of disguise

Amphibians that follow this principle in our own world include chameleons. These lizards contain a special cell known as chromatophores that contain various pigments. Signals from the brain activate these pigments, giving the desired look to the creatures skin.

Chameleon Colour Change

We thought mostly about Charles Darwins principle of ‘Adaptation to Survive.’ Instead of having a creature with completely changing skin- why not have them of the one material that masks them entirely and can only be seen in certain lights? Perhaps made of a certain material?

The forest itself is dark- so why make the creatures make up dark. They colour be made of some dark crystal, such as Tourmaline of Black Onyx to blend in entirely.


Tourmaline is a black crystal, original inspiration for our ‘evil’ entities,. N.p., 2015. Web. 6 Oct. 2015.


Like I said previously, I’d be good to consider all these things when actually designing our own creatures.

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