Title Sequence- Animations

We did the opposite of what anyone should really do and videoed our book sequence before adding the animations over the top. Below is the raw footage. We wanted an all black background (big shout out to Even for letting us use her hoodie) and to create a more ominous looking background with a low light. Achieving our look for the film required an odd set up was odd to say the least. I was on top of a table recording, Robert flipped the book and Thomas was the light source. We held the light source from far away and experimented with holding it at different heights to create different amount of shadows and add depth to the page. We were inspired by movies such as ‘Hocus Pocus’, especially the scene with the candle, and wanted to try to replicate this. We also looked at this online jump scare games such as called ‘Candles’- its a POV game following through a haunted house. The lighting is subdued and low allowing an ominous look to scenes.

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Lighting the candle in Hocus Pocus. Image courtesy of Disney.

‘Candles.’ Video courtesy of theRadBrad.

‘Grey.’ Video courtesy of theRadBrad.

We then watched the video a few times and created a storyboard for the various animations that would form part of our motion graphic. We agreed on a few animations, but as we neared completion we added more i.e. the wolf and bull eyes glowing.

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Robert and Thomas did the animations for the bats, eyes, hangman, footprints and burping men. We created these frame by frame in photoshop, with the background as the still image from the video. Below are the gifs of these animations, minus the background.

 

The video below is Thomas’s original test fitting the animations into the footage, with some of his original sound effects.

When creating these images we really wanted to keep the creatures/ motions simple and basic as shapes. We looked into the work of Saul Bass, his well known title sequences use simplified shapes and minimal movements to create dynamic intros. We also found this really nice work by a student (Matt Fogarty) for ‘Tim Burtons: Alice in Wonderland.” This work was obviously inspired by Bass’s work- his style of kinetic type and shape evident here. We used some of the characters and imagery from the previous group, including Rhea’s hanging silhouette. We also really liked the look created in the credits for ‘Harry Potter:The Prisoner of Azkaban.’ The footprints moving over the map text was exactly like something we had in mind, and was easy to explain to Gianni, who was originally quite confused by our idea (language barriers).

12038863_1108187165859426_7965365938207674571_oRhea’s original colour sketch for ‘Hell World.’

Video courtesy of FlaneurSolitaire.

Video courtesy of Matt ‘Empyre’ Fogarty.

Video courtesy of UltimateHDVideostify.

While the boys animated the motions, I was in charge of the typography. I’ve never done anything like this before and as I paid for a photoshop license (yes I actually gave Adobe money) and so wanted to experiment with this software. I used effects like fading in and out, especially with the end credits, as I wanted to create look as if it was being written.

I was inspired by the motion graphics used in Whitechapel (BBC) to create a really jittery look to my credits. I also looked into series such as ‘American Horror Story’ as its constant jerky typography gives a great uneasy feeling.

 

Video courtesy of Neil Montgomery.

Video courtesy of André Phantomhive.

I created the movement by placing the text in different places and then speeding the frames at different times, with some of the text inverted, to look freaky and uncomfortable. Gianni sped these animations up in our final video to give a more jerky look.

Above are the two names I created with photoshop. Thomas gave me a hand (he’s a lot faster than I am) and created the animations for his own name and Roberts.

The title credits I animated for our video.

 

 

 

Title Sequence- Sound

So our ideas for sound for our video changed completely from day one.

We originally thought of doing like an operatic or choir like sound, but found it too stereotypical of our world. We then decided to take a step back and decided to look into different music styles out there.

I love Florence and the Machine and loved the idea of having quite a low growling sound for the backing track- songs like Seven Devils and Breathe of Life give the sense of urgency and panic, the main sounds almost replicated a heart beat. I also love the how it makes the listener feel as if they are part of something- Breathe of Life always makes me feel like I’m part of a battle. Niamh then informed me that she listened to Seven Devils while drawing her beautiful ‘Fraud’ Wolf. One of Florence’s biggest influences was P.J. Harvey and I did a little research into her music style too. Her work is influenced by folk music, using harps and banjos in her sounds. I really like the raw feel it gave to her songs- the instruments not entirely in tune felt freaky.

I also looked into television series openings. Two of my favourite being Whitechapel (BBC) and Hannibal (NBC). The music creates a really uneasy atmosphere, which works great with the mood implied by both of these series. Gianni plays some beautiful random pieces on the guitar and with his 12 string instrument he recorded really random tunes- some of these created by playing the instrument while jumping on the bed! We found some interesting creepy guitar music online as to explain the sort of mood we were going for.

Video courtesy of letenglandshake.

Video courtesy of Snow White and the Huntsman.

Video courtesy of sarica10.

Video courtesy of Jagandeep Brar.

Video courtesy of Whitechapel.

Video courtesy of ObieDaz The BeatOven.

When creating our final soundtrack we let Gianni have free reign when doing the editing (at his request as we were pretty clueless). However Robert, Thomas and I recorded lots of sound effects to incorporate with our animations.

We took turns whispering our riddles we created for the book (such as the greed and violence riddles), alternating when we started chanting, we whistled in various pitches, made growling noises and Meabh provided us with bird calls.

We also created sound effects for the animations- the spider’s scuttles were my nails on the table, the footprints were made by Robert stomping, the bats were fluttering of paper, the hangman was an accident- Thomas hit his hand of a table mid recording and it sounded like a broken neck. Thomas also provided the lovely belch and barf sounds for the Greed Characters. Gianni even kindly read from the book of Revelations in Italian.

Gianni is trying to create an mp3 of the sound files as one- rather than just overlaid on our video. If this doesn’t happen you can listen for the actual track on our final video.

 

 

 

 

 

Typography Research

So this week we are creating a motion graphic which has to include typography somehow. Conánn showed us this video called “Helvetica,” in which designers such as Anfred Schulz and Massimo Vignelli discussed thought processes behind font and logo designs.

‘Helvetica.’ Video courtesy of Franco Falistoco.

For our world, we were originally going to have a nice cursive font, Gianni is very skilled in Italian Cursive, to give a hand written look to the book. However, after talking about it more we wanted to create our own language too, with it scattered through the book,  as if the readers were trying to decipher it. We searched online and found several cases were languages in this world have not been deciphered. The actual texts themselves are based heavily on symbols, and seem to reflect in patterns rather than in whole words like the English language. The Wadi el-Hol script, personally, is one I liked the best. The words seem to arch when being formed, as if their positioning is intentional.

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Wadi el-Hol graffiti. Image courtesy of mentalfloss.

Robert compiled a data bank of sources and symbols from sources like Severus Snape’s wand in Harry Potter, Gravity Falls, Biblical/Satanic symbols and Avatar:Legend of Aang.

After looking at these symbols I then combined elements from the various symbols together, to recreate our own language. We wanted to incorporate this language into our video as the credits, having our names in these symbols, and the name of our movie. (Infernus = Latin for Hell).

Once I rewrote the names in our new language I recreated the files on photoshop, drawing the symbols. I wanted to create a faded look, as if the pen used was not working correctly. Gianni then took my completed images and experimented in Gimp (poor student problems) with different filters. I really like how they look jittery- hopefully we can create something like this in our final video!

Robert then suggested I use my nail art skills to incorporate some of the symbols onto his nails.

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Using my nail art skills to give Robert a quick manicure.

For the headings of our sins we wanted them to stand out a bit more. We wanted to make them look more ‘Biblical’ in a sense. Gianni (like I mentioned) was brought up with Italian cursive in school so was able to replicate this beautiful font for us.

 

In the actual book itself, we wanted to have our own hand writing throughout the pages, to give the look as if it is passed from person to person as they enter hell. Enter circle time- passing the book and the language around the table to create this look.

Thomas also suggested we add some riddles to the book, like Golem uses in ‘The Hobbit.’ It took a while to come up with some normal lines (never trust three boys when the word Lust is a key word)- we toyed with the idea of placing animations on these riddles, the motion graphic element being placing over these.

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Some of our riddles.

Video courtesy of Alexandru Mortimer.

Below are some of the pages from the Bible (before we stained it) showing our different hand writing skills.

From these completed typography elements we will then animate them to incorporate into our motion graphic.

A Guide to Hell.

So our idea changed completely today but for the better (I think anyway) thanks to the awesome ideas of Thomas!

He suggested we have our motion graphic on a Bible or ancient book, to give a scarier atmosphere to the sequence. I then brought up images of the ‘Spiderwick Chronicles Guide Book’- showing how the book resolved around a guide to the creatures of the hidden world in the forest the plot is set in. Lightbulb. Why not make a guide for someone entering Hell. Each chapter a different level of hell, e.g. Limbo, Lust, depicting the creatures that live within this world.

We first looked into the layout of different guide books and anatomical drawings of creatures, Gianni suggested Leonardo Da Vinci’s sketches would be good to look at. Ryan (from a different group) also pointed out the Guillermo del Toro sketch books, each movie he completes books filled with artwork and concepts for plot and characters. I made a gallery below of all the research images we referenced when looking at these. The video below shows the guide used in the ‘Spiderwick Chronicles.’

Below is a replica of the ‘Gravity Falls’ books- although not strictly as about animals it still has a conspiracy like look.

Research images below (guides and anatomical diagrams).

I found a online gallery which shows some of Da Vinci’s anatomy diagrams. I really like the unfinished look in some of the sketches as if he has changed his ideas or realised his original analysis for each diagram was wrong. Below are some of these diagrams.

We each took two layers of the world and then looked at the character designs from previous groups and then tried to recreate in our own styles. I incorporated some of mine in colour to create a bit of a break to the black and white ink. Below is a gallery of some of the many creatures we drew.

Niamh’s wolf design from the previous animatic week provided inspiration for the Treachery page- I combined a rat and wolf to make it a big more personal.

The two spider characters were based off of Dervla and Cassie’s spider lady designs for Lust. I created a male and female character to add more information to the pages.

The winged man for fraud was inspired by Eoin’s interpretation of Dante’s Geryon. I included a close up of the wing- based off of Da Vinci’s anatomy work.

Finally I had a look at the gluttony character based off of Rebecca’s little fat man. I loved the inflated look to him and tried to keep it, along with the cuteness in the work.

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Niamh’s wolf design. Wow.

 

 

 

 

 

 

 

 

 

 

Initial Ideas

Initial Ideas for our project have been heavily inspired by the very simple shapes from our original research.

We looked into the previous groups animatics and the tonal and colour images for ideas of what we could incorporate in our design.

We wanted to create a video that would flow with a story- the seven layers of Hell portrayed in some way. Saul Bass’ work is a perfect example of something that follows this pattern- his graphics work tells a prologue almost as it is played.

Video courtesy of FlaneurSolitaire.

We really liked some of the silhoettes created by previous groups- thinking that we could reuse these in our own work to portray the different layers. For example, the web of a spider web (based on Lorna’s spider from the animatic) snaps and as it falls down it acts as a noose for a victim (based on Rhea’s original colour sketches).

2015-12-27 (1).pngThe spider silhouette from the the Hell World animatic.

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Eoin’s hanging silhouette based off of Rhea’s original work.

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Motion Graphics

So this week we moved again. Robert, Gianni, Thomas (reunited again) and I are now working on Hell World to create a motion graphic.

So what exactly is a motion graphic?

“Motion graphics are digital footage and/or animation technology to create the illusion of motion or rotation, and are usually combined with audiofor use in multimedia projects.” – (Wikipedia, 2015).

They combine the uses of typography, basic shapes, animation, colour and other elements to create a gif of title like sequence for shows and films.

I found a few examples of ones I liked online. The ‘LONDON’ gif used for a tourist board advertisement is interesting in how each letter is formed from different elements of the city. The bus on the letter ‘L’ doesn’t just appear from thin air, instead it comes from the London Eye, as if travelling.

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Graphics courtesy of Al Boardman.

Conánn has asked us to create a title sequence from this. We didn’t have a lot of time as we had a lot of group work to present, so he gave us a few notes and then introduced us to a documentary called “Helvetica.” This documentary showed us how to create fonts. Artists such as Massimo Vignelli talked about things to consider, like spacing and imagery.

Helvetica Documentary. Video courtesy of Franco Falistoco.

This is an animation that I found that I really liked that best showed these elements in practice. Each of the superhero/gaming heroes is simplified to basic shapes like circles and squares with block colours, however they move in a way that is identifiable to us. The Joker is a white circle with a beaming grin, flips cards at the screen. Sonic is a blue circle that bounces upward to grab rings.

Motion Graphics animation of various Superheroes and Comic Book heroes by Dimitri Chouvaeff. Video courtesy of Dimitri Chouvaeff.

Dumb Ways to Die is one of my favourite videos. It is so clever in the way it looks cute, but has a rather gruesome message behind it. Video courtesy of DumbWays2Die.

The limited use of the setting in this is amazing as it allows space to be filled up around the main viewpoint. Things like the sun and clouds add to the surrounding environment, giving the story without drawing away from the main focus (the city). Maybe an idea would be the city of all our different time periods but with little elements acting around it. Things like a spaceship flying or a calvery riding through on the road.

Video courtesy of Sagar Funde.

This reminded me of ‘Little Big Planet.’ Something like this would be interesting if we could show a progression of the different cities as the world graphic rotates.