Storyboard- Changed

Refining our plot

Refining our story- Robert puts on a fabulous face.

So after our weekend of planing and defining, we came up with some collaborations for our story board. I created a little colour image of the final scene of the cave, Hollie coloured our prehistoric cave and forest combination in this beautiful image (as seen on our board).

Robert also took my original walk cycle (yay) and made it into a little animation.

12384539_1271599056199530_1366572609_n.gifRobert’s walk cycle from my drawings.

After we met up today, we decided to refine our plot and develop our story board for our world. Robert kindly demonstrated this plot and typed it up scene by scene (as shown below). Looking at different camera angles also helped with this plot, rather than just a flat shot of a walk cycle, with one camera angle. Hollie suggested we rewrite our script with respect to this. A talk from Michael on story boarding also helped as it gave us an idea as what to consider in each frame, such as dialogue, action, camera, music, sound effects and timing. He kindly provided us with some notes on BlackBoard to help us further.

1508576_10201093513257972_6915774323050473207_nMichael’s story board notes.

Our Plot refined

Our plot refined and finalised.

We had a bit of a look into the various types of story boarding, Robert found this video on the making of “Recess: Schools Out” (skip to 6.07mins to see the story board section in more detail). The story boards for this movie were so in depth that an actual scenes could be made straight into a movie. I also looked into the deleted scenes of movies such as “Big Hero Six” as the unfinished look to these story boards are enough to give a story and layout, but without giving the total finished look.

Video courtesy of kablamoid96.

When looking into our world, I wanted to research the different ideas of various angles with street scenes. I compiled a little list and gallery of some of the things I had a little look at.

‘Runaway’ animation by PaperPlanes.

I really liked the use of lighting and transition shots in this short (Runaway by Emily Buchanan, Esther Parobek and Susan Yung). The movement along the street as the Chillie leaves his home is good as it gives the sense of how he lives in a human dynamic world i.e. he isn’t the only refrigerator in this world.

‘Jinky Jenkins & Lucky Lou.’ Video courtesy of The CGBros.

I also really liked this animation by Michael Bidinger and Michelle Kwon called “Jinky Jenkins and Lucky Lou.” The different and variety of angles to show the scenery is really good as it gives a sense of movement and excitement that Lou is experiencing. I really liked the split screen idea at the start and how the two characters end up colliding together, sharing in an adventure.

I really liked this concept art by Ross Stewart, Trevor Dalmer and Pete Osmald as it showed the streets from ‘Paranorman’ but in the full view. This would be quite good to do for our own world, especially with the Las Vegas street view- possibly something to play around with?

‘Paranorman’ concept artwork by Pete Oswald

Our storyboard scenes – 1-6. We decided to cut out the scene with the food market due to timing.


Storyboard- rough ideas

Robert found this image from Horton Here’s a Who that show what our background could look like. This movie used a two layer background strip to allow it to repeat when doing a pan shot.

Background from Horton Here's a Who directed by bob clampett, layouts by michael maltese, animation by bob mckimson, original story by dr. seuss.

Background artwork from ‘Horton Here’s a Who.’ Directed by Bob Clamped, layouts by Michael Maltese, animations by Bob McKimson, original story by Dr. Seuss.

Today we worked on some ideas on what stories and plots we could come up and with and how the environments could interect with the caveman, or have actions going on around him.

Some of the ideas I thought of included; a volcano setting off and destroying a Tyrannosaurus Rex that stumbled across our scared caveman, a cowboy catching him in a lasso, as he walks passed a walk with hieroglyphics, he becomes part of the style of this painting, cameos from Michael and Conánn (Conánn on a Sphinx anyone, Michael as Emperor Caesar, anyone?) and our caveman nearly getting run over by a hover car. We wrote all our collective ideas down and then selected the ones we liked best, before placing them in order of how our sequence could occur. Starting as the Police station and ending at our Neanderthal’s house. Our completed result is below, including some of the transition ideas between scenes. Hollie said that it would be a better idea to keep the time periods mixed up, to prevent it looking like our character was time travelling. We all agreed this was a better option, but maybe having each thing that interacts in chronological order.

For our presentation we decided to make a little cut out of both our Caveman and his dog for explaining the story, and to help visualize him moving through the scenes. Hollie had to leave slightly early for her bus, so naturally I made a video to show her what she missed in those valuable ten minutes she was gone…

`Yes it was only for the fun, however it was a brief example of how our animation would look.

Robert had the cool music idea- possibly a trombone following our character, but having it change as the different time periods interact. For example, electronic beat in future world, Nile type music in Egypt.

Inspiration for our caveman walking. Video courtesy of YourTube.

Paradox World- Initial Story Board

So our next pitch is to create something that encapsulates our world. That’s it. Something that shows our world for all it’s worth.

We wanted to create a sort of animation for ours, as Hollie is amazing at creating little shorts. The story-line, however, was something new and we didn’t know what to do. However, we all had one common agreement. Our favourite character was the caveman design by Bethany, and we really wanted to use him at our main protagonist.

12204910_10201075398085104_2027987623_nBethany’s original caveman design.

Some of our plots involving the character included the following:

(1) Caveman walking into the dreary city streets Gianni designed, lost and confused, characters pushing passed him. Steps onto road and a cart nearly hits him, a flying car nearly crashes into him. He runs to nearest building and is out of breath, ducks inside. Gets pizza- warm scene and happily eats it nom nom nom.

(2) wacky races, racing of two cars through streets like a futuristic car and a horse and car. Then as near end line IN FLIES CAVEMAN ON TROJAN HORSE. I took the idea from my previous colour concepts, I really liked the idea of looking at some of the colour studies we previously had created and using them somehow.

Idea based on the ‘Wacky Racers’ series. Video courtesy of FANTASY.

Hollie’s animation was set in a street scene, so keeping this in mind I conveyed my ideas to the group. Robert had this cool idea of a walk through- having the character walk through the various settings in the world, elements of each effecting him and interacting in some how e.g. a hover car skimming his head in the futuristic world. We thought we could have him in a walk cycle going through the periods in chronological order, transitioning between periods in ways such as walking through a medieval castle and then exiting a saloon. We had looked previously at the opening credits for ‘The Simpsons’ series- especially the part when part skateboards through a crowd. He interacts with the crowd around him, doing things such as swinging on the lamppost.

The opening sequence to ‘The Simpsons.’ Video courtesy of Flashpoint Designs.

Video courtesy of JamTheFox. (aka our fabulous Hollie).

I wanted to have a look at walk cycles tonight for some research, as it seems to be the main element in this piece. Richard William’s discusses these at length in the ‘Animators Survival Kit’ and even has some tutorials online regarding these processes. Richard’s initiates the process by setting a beat for the walk itself. Our caveman, we imagine, has quite a lumbering bobbing walk, with a slowed pace, as he travels throughout the world. Each walk has five poses- contact, up, passing position, down, contact, and factors like height and the arm position and leg position must be accounted for in these. I found this diagram really helped explain the walk cycle better.

Richard William’s walk cycle analysis.

The video below is one of William’s discussing the different characteristics behind walks and how they demonstrate character and personality.

Richard Williams- walk cycle characteristics of men and women. Video courtesy of Chello iaco.

An example of a walk cycle of a caveman by Sangho Jung. It shows the heavy footing and stooped walk of the character.

When doing this animation, it would be best to work on the likes of photoshop and then screen shooting each scene to allow the character to move together. However, we do have some obstacles regarding this- such as insuring the caveman and background are of the same quality and perspective to each other.

 Alan Becker shows us how to animate a walk cycle. Video courtesy of AlanBeckerTutorials.

My attempt at a walk cycle with a caveman based on a basic stance. However, we may need to consider factors such as his walk. Will he walk hunched? Drag his feet? Walk with march and confident pose or pensive and cautious?

 My attempt at a walk cycle with a caveman based on a basic stance. However, we may need to consider factors such as his walk. Will he walk hunched? Drag his feet? Walk with march and confident pose or pensive and cautious?